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nice panda facts :D

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I absolutely love the concept for this game! The art style and overall theme is awesome. Would love to see an even bigger version of this with multiple bosses. The idea of dying and getting sent back to start is something I know people would love to keep playing until they won. I know I did. lol Great job dev!

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wow thank you so much for playing our game. We are planning to go back to drawing board and make something a bit more interesting in next month or so.

I'm looking forward to it! <3 

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I love the art style and concept. Although, I do feel there should be more mechanics to offset bad RPG. But overall, amazing work!

Thank you very much <3

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Za moj ukus malo previše nepoštena (u redu je da te igra vrijeđa, i u redu je da se sve svodi na sreću, no zajedno mi ne paše). 

Također bih rekao da su neke aktivne i pasivne moći nejasne. Na prvi pogled nisam siguran što "add 2 turns" ili "increases chances by -5%" znači.

Osim toga igra mi se svidjela. Nadam se da će vam sve poći za rukom nadalje.

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Pozdrav hvala na ostavljenom komentaru. Igra je napravljena s ciljem da nikoga ne mazi i pazi a efekti karata su tu vise manje da ne daju skoro nikakav konkretan opis :D. 

Add 2 turns -> igrate jos 2 puta nakon sto zavrsi ovaj krug

Increase chances by -5% for head -> kad bacate novcic imate 5% manje sanse da bude glava (ili pismo ako tako pise na itemu). To znaci da sa omjera 50% glava 50% pismo dolazite na 45% glava 55% pismo sto je benefit za neke karte koje ocekuju da falite coin flip da urade efekt a u drugu ruku je super za druge karte koje rade samo ako uspijete pogoditi.


Hvala vec pripremamo update za igru i idemo nazad na plocu za crtanje da vidimo koliko daleko mozemo dogurati. Inace igra je uradena u sklopu GGJ u 48 sati.

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I super dig the aesthetic! I'm also intrigued by the weird, "unfair" feeling world. I was drawn in by the idea of everything being dependent on a coin flip. I was curious how that would be used.
For a game made in 48 hours, it's impressive. Seems like there's potential for weird mechanics: like if your "luck" generally improved as you played, that would make cards that trigger on a wrong guess grow weaker over time. Or if you have a "cursed" card with a huge benefit but that guarantees you'll lose the coin flip, that could synergize with passives that benefit you when you guess wrong, or dodge a boss attack that only hurts you if you guess right the turn before they use it. 

Definitely could use UI polish (especially making damage dealt to opponents more obvious and maybe a way to view the contents of your deck), but it was a fun romp. (Also might need some kind of pity system: I missed something like 6 Heads call in a row on the final boss, despite having +10% heads luck and -5% tails luck.)

This was a cool 'venture. I dig the atmosphere you created. Thanks for making this!

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(by the way, I played this for "Monday Night Itch": https://twitter.com/eevee/status/1488322561238716416)

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Hello! Thank you so much for your feedback and sharing. We will probably continue to work on this and reimplement core systems with more "fun" mechanics. Hopefully you'll be around for the update. Cheers!

I'd definitely be interested in an update!

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This game is amazing for being made in just 48 hours! It is pretty fun although it can get confusing at times. I didnt really get the main story, as the enemies were too easy to beat and I just passed thru em like butter. The art style is amazing, and I think if you were to make this a fully fledged game it could be very fun to play!

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Thanks!
We did talk about sitting down and fleshing out the details, hopefully we can get to it sooner rather than later :)